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About Treasure Mania
For operators, the appeal of a title like this is straightforward. You get a recognizable theme, a medium-volatility math model and a multi-feature package that slots cleanly into a mixed lobby. For REEVO, each release like Thunder Walker broadens the content it can offer partners and reinforces its identity as a volume provider working within established formats.
REEVO positions Thunder Walker as a title built for broad appeal, combining an epic Greek mythology theme, Walking Wild mechanics, Jackpot and Collect features and medium volatility gameplay for players looking for both entertainment and balanced reward potential. Stripped of the marketing framing, that’s a clear statement of intent. This is a mainstream release designed to fit widely rather than to stand out sharply, and it fits neatly within the pattern of REEVO’s mythology-heavy output.
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What is Treasure Mania?
RubyPlay’s broader licensing footprint and distribution also give Splash Tech access to operators and markets it could not have pursued efficiently alone.
“Because you’re a small business, you need to pick your battles,” Wilson says. “I can’t go and get 10 licences this year. It’s just unrealistic. It would require so much work that it would distract us. Now we have that ability through our relationship with RubyPlay, and we are grabbing that opportunity with both hands.”
There is also a natural product opportunity. Splash Tech has traditionally been weighted towards sports within free-to-play, while RubyPlay brings a substantial casino ecosystem. For Wilson, the agreement creates a chance for Splash Tech to bring its distinctive engagement thinking into the RubyPlay world, planting a seed for future products that combine Splash Tech’s free-to-play and jackpot expertise with RubyPlay’s content ecosystem, market knowledge and distribution reach.
About Treasure Mania
Online gambling participation over four weeks reached 39% (16% excluding lottery-only players), while in-person gambling participation was 29% (18% excluding lottery-only players).
Top non-lottery activities during the period included scratchcards (13%), betting (10%) and online instant win games (8%).
Betting skewed male, with 16% of men gambling on betting compared to 4% of women. Age-wise, overall gambling participation peaked among 45- to 64-year-olds (56%-59%), when excluding lotteries the highest participation was among 35- to 44-year-olds (35%).